Siege of Oppara

Finding Work

campaign journal #1

Session #1

4th Desnus 4711. Oathday

The characters have all reached Oppara via different routes, with different goals, and one common need. Money. Thud and his step-nephew Makadu had made the long trek from their home city of Rolgrimmdur to find a wizard of renown to succor advice regarding Makadu’s disturbing dreams. Aoesyn completed the even longer journey from Iadara on a mission from his church, and Alexia made the relatively short journey from her hometown of Elsekulp to find help regarding the recent manifestation of her magical powers.

Accompanying Aoesyn was Lysette, a druid from the Verduran Forest. The party each responded to a posted bulletin offering work at the Temple of Abadar. The players were also joined by a scraggly and gruff looking bard. After a short wait, they were admitted to the sactum of Chums Melborne, High Priest of Abadar. Chums needed help to insure his dull yet stalwart nephews, Lester and Merrick were given a promotion within the Opparan constabulary, to which they had just recently been admitted to. Chums offered 50 gold crowns to each person who would shadow the twins, and assist in making them seem heroic and capable of command. He informed them that there had been a recent rash of abductions of the poor all over the city, and this could be something they could investigate. The party accepted and recieved 25 crowns up front with the remainder payable upon accomplishment of the job.

Chums suggested the team gain employment with the Lamplighter Guild and use the job as a cover to assist the twins. After a short negotiation and a sweet tune played by the bard, Alistair Melchom assigned the party to the Crownsgate section of town, not coincidentally where the twins were stationed. The players met the twins this same evening and were not particularly impressed by their intellectual capacity. They spent the rest of the evening performing their job and gaining a feel for the city district.

5th Desnus 4711. Fireday

The next evening, after a days rest the party continued their mission. As the evening of lamp lighting progressed, Lisette’s eagle Barabajagal flew back to the group to report a disturbance. They then followed the eagle to a warehouse with its doors thrown open and two gruff-looking and armed men guarding the doors. Alexia baited the guards with a magic spell suggesting a disturbance down the alley, and the group slipped into the warehouse, barring the doors behind. The bandits inside the warehouse were alerted and came to deal with the intruders. After failing to hide in the shadows by falling on his face, the bard began an inspiring tune which raised the spirits of the lamplighters. The resulting battle was short. Barabajagal flew into a crate and dazed himself, Makadu reduced a bandit’s skull to a fine, red mist with his Dorn-Dergar, Lysette stuck an arrow into a bandit, and Aoesyn decapitated the wounded bandit with his magic boomerang sword. Thud and the Bard were both trapped in nets by the bandits, but their capture was short after Alexia dealt with the remaining bandits by knocking all but one out with her color spray. The only bandit standing was then relieved of his sword by the bard’s whip, and he prudently surrendered.

The party then tied the surviving bandits up and searched the warehouse. They found 15 or so hostages locked in a cage in the back who were grateful for their freedom. About this time, Merrick & Lester, apparently alerted by the two bandits outside, came banging on the door. The male players then paid the hostages to hide in the cage, and then joined them inside. Lisette and Alexia, both being extremely attractive, let the twins in and flirted with them, and helped them find the cage in the back. After being liberated by the twins, the players snuck out of the warehouse, leaving the twins to claim the glory of releasing the hostages.



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